using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;

[Serializable]
public class CData_Base:ScriptableObject
{
    [ReadOnly]
    public string wCDataName;
    public CData_Base()
    {
        wCDataName = this.GetType().ToString().Substring(1);
    }
    public virtual void Init()
    {

    }
}
